![]() For example, the Tyrannosaurus Rex research needs dinosaurs with the Strong trait. Specific dinosaurs – There are a few dinosaurs with specific unlock requirements.Gene Modification – Some of these require dinosaurs that have certain perks, or for others to have won/lost a few battles.You’ll treat it and unlock the vaccine as part of regular progression. Lastly, there’s the Cryptosporidiosis disease that occurs during the third mission of the campaign. As for Tuberculosis, Rabies, and Avian Pox, you can receive a permanent vaccine for this that prevents future outbreaks if you can treat three dinosaurs with each of these ailments. You’ll then obtain the dart treatment for this type of disease. In some cases, you have to take photos of dinosaurs with that affliction, quarantine them, or keep their comfort levels high enough. Medicine – Before you can treat a disease, you must first have animals afflicted by that disease.However, there are a select few that have trickier requirements: The stuff you unlock there will become available in Sandbox mode. We even encourage you to pick the Challenge mode – Germany (easy) map since you can also obtain most dinos and buildings in a single run. For instance, you might be asked to increase your park’s star rating or have a number of dinosaurs roaming around. In most cases, the requirements to unlock research nodes in Jurassic World Evolution 2 are fairly straightforward. Gene Modification – Options that allow you to tweak a dinosaur’s perks and coloration.Medicine – Treatments for various diseases.Dinosaur Creation – Hatchery upgrades, Lagoon (aquatic dinosaur hatchery), and Aviary (flying dinosaur hatchery).Welfare – These are predominantly for the dinosaurs that you’re hatching and releasing:.Power – Various options that provide power to buildings.Amenities – Restaurants that sell food and drinks.Attractions – Theme park rides and viewing areas.Guest Comfort – Hotels, monorails, and pathways.Infrastructure – Scientist training/extra skill points and resting additional upgrades for ranger and medical teams.Structures – These are buildings related to worker and tourism boosts:.Once you’ve fully sequenced a genome, you can clone and hatch a dinosaur from eggs. You’ll then need to conduct an expedition and analyze the fossils. Once you’re done, excavation sites will appear on the world map. Species – Research different kinds of dinosaurs.There are three research categories in most Jurassic World Evolution 2 game modes: It's just a poorly-thought out game where the systems are THERE but don't MATTER.Research trees and categories in Jurassic World Evolution 2 It helps to unlock SOME research but it's arbitrary because you just need to change the thing once, let the numbers go up, research and turn it back if you need. However, the implementation is kinda bad in this game because there's way too much overlap for it to make any good effect, and it's not like the different types of tourist actually change anything. Basically, the game is just numbers and distances and overlapping invisible circles of numbers. ![]() ![]() Putting a ride next to a whatever also doesn't do anything. Putting a cinema next to anything won't increase people going there. Why is that good? Because then you can tune your shops to cater to that type of crowd. Like if you open a rock climbing attraction, more adventure tourists will be generated in general and they also will congregate around THAT area. Basically, attractions cause MORE of a certain type of customer to COME to the park. I only see em as 100 appeal boost tbh.Īttractions work by 'hot spotting'. If i put an adventure type one next to the park tour it should have more visitors? it doesnt seem to work that well tbh. ![]() I put an arcade elsewhere and it only attracted like a couple of the guests it went for. I put a cinema next to the amphitheatre and the viewing platforms. before that it was fluctuating between 50 and 80.Īttractions? How on earth do they even work? When i build the 2nd one i very quickly crossed 100. Do the parasaurolophus wander away from the track to different end of the habitat? Boom -20 adventure guests. Your number of adventure guests directly relates to how many dinosaurs can be viewed from your tour rides. They prob want you to run it through the t-rex but that seems ridicilous to ME LOL!! I build 2 tours through 2 habitats with 2 herbivores, 4 species total. Does it matter what kind of guests you have as a player? Originally posted by MasterKroket:This is so arbitrary. ![]()
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